Stat values can be changed by equipping certain accessories or Garment Grids. During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. Take your favorite fandoms with you and never miss a beat. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. Stamina is a minor stat that determines HP gained by Regen, as well as HP lost by Poison and Sap. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. Characters gain a small amount of HP and MP every level. Just because a class doesn't have anything that high, it does not mean the class is weak. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. The amount of AP your Materia receives after a battle is dependent on the “Growth” stat of either the Weapon or the Armor that you attach your Materia to. A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. His magic defense doesn't go up as fast. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. Each character begins at a certain point in the Sphere Grid, giving them a path for most of the game. Gaining levels earns Magic Stones, allowing the character to equip more support abilities at once. Party members have their own Magic Stones, which allow them to equip support abilities. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the … Thanks. A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. The effect (damage dealt or health restored) of a magic spell (Blk, Wht or Summon) is determined as follows: This formula changes when a summon only does half its animation: Some spells may have their own damage formula. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing. The robot class produce the second highest HP and the cap for all characters is 1195 HP. For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). The only way to permanently boost a character's stats is by leveling them up. Stat growth is character-specific. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Small differences in Vigor hardly have any effect, and boosting Vigor with magicites' stat boosts pales in comparison to simply equipping a better weapon. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. Speed works differently; each unit has a percentage chance for their speed to rise by 0.25 points when they level up. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. Upon gaining specific levels, a character will always gain a specific stat. A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. Limit points can be cashed in for Merit Points, which can be used to customize the character. The Spirit stat affects various chances of a character's abilities. It removes the forced exp battle so a true lvl 1 game can be made. This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. Items that give permanent boosts are rare. Characters have a chance to gain a "strong" level in HP and MP. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Enemies also tend to have a lot of MP, making MP-removing strategies cumbersome of not inefficient. You can help the Final Fantasy Wiki by. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). The abilities needed are Doomtrain's Forbid Med-RF, Eden's GFAbl Med-RF, and Tonberry's Familiar and Call Shop. Final Fantasy XV All Stats and What They Do (Vitality, Spirit, etc.) Characters' stats are raised by equipment and leveling up, but to otherwise permanently boost them, the player needs to use stat enhancement items in the Promotion menu at relic terminals. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. These bonuses do not stack, and the highest acquired bonus will be applied. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. The full table is listed here.[1]. Sure. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. The length of the gauge is determined as such: The gauge is filled by a fixed amount each tick, depending on the battle speed and whether the user has Haste or Slow: Speed also determines the damage from Zidane's Thievery alongside his steal stats. Characters have a 1 in 8 chance in gaining a point each stat. This leads to an easy exploit by the player, who can hit their own characters to decrease HP quickly and in a desirable fashion. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. HP ranks from A-E, MP from A-H, and the other stats from A-G. It features a chapter bridging the gap between Final Fantasy IX: Ascension. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. However, Speed is a fairly worthless stat to raise, as the change is rather insignificant and you'll need to raise the Speed stat a lot if you ever want to double-turn another of your characters. Higher Spirit improves the chances to Steal, Counter and deal critical damage. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. Speed and Spirit max at 50, while Strength and Magic max at 99. The following method requires Doomtrain, Eden and Tonberry. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. The addition of brand new features such as the The last Final Fantasy for the … Most status magic also has its hit rate influenced by the magic stat: A party member's Magic is determined as follows: in which Magic Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Magic, then 3 will be added to the Magic Bonus on level up) and automatically by 3 each level.[1]. Cure gets 2 points with every use. In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Almost all classes have the same growth after class change. Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. 6. Stat growth refers to the permanent improvement of the stats of the player characters. Final Fantasy IX Perfect Stats Calculator. The full table is listed here.[1]. Take your favorite fandoms with you and never miss a beat. Each spell can be cast up to 9 times before having no more effect. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. Characters are highly customizable using the Sphere Grid system. Stamina. User Info: beege_man. Increasing their level improves the damage the character does, and boosts most stats. The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. Every 4 job levels gained adds +1% to a character's Accuracy. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. Speed affects the rate of charge of the ATB gauge and the power of Zidanes thievery (successful steals * Zidane's speed)/2 Strength affects physical attack power (max 9999 damage) - does not affect attacks that deal percentage/set amounts of damage (e.g. The following is a list of stats in Final Fantasy IX. For example, Cloud’s initial weapon, the Buster Sword, offers “Normal Growth”. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. Each character gets stat boosts by leveling up. Some stats will also boost a different stat, but to a lesser degree. Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. beege_man 11 years ago #2. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. Each dressphere has different stats on each level, but stat growth is not dependent on the dresspheres themselves. There are two types of nodes: small and large. The Magic Defense stat reduces the amount of damage received from a magic attack. While all jobs will grow all stats, some jobs grow certain stats faster and slower. All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. A character gains a bonus to Attack Power equal to 1/4 of his Strength. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. Unarmed awards 11 points per use, while Fire awards 3 points. Party member HP is capped at 9999 while enemies are not. Distributed stats were removed with the Final Fantasy XIV: Stormblood expansion. Final Fantasy IX Max Stat FAQ for PlayStation, Final Fantasy IX Battle Mechanics Guide for PlayStation, https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_stats?oldid=3372781. A listing of "growth ratings" for each Mirage (playable or not) indicates the extent of which stats increase upon leveling up. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. A stat with only one icon indicates minimal increase for that Mirage, or none whatsoever. The only way to boost stats permanently is by leveling up. A party member's Strength is determined as follows: in which Strength Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Strength, then 3 will be added to the Strength Bonus on level up) and automatically by 3 each level.[1]. Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. Since Mimes are hard to level as, using Knights or Dragoons instead is common. Every level, these bonuses go up by a rate that's worked out from your current stat increases. The tale is as old as time: Eight characters from vastly different and intriguing backgrounds band together in a planet-spanning adventure to save the world from a mystical threat. … While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. One note from the wiki:. Stat boost items are rare. The HP stat shows how much health a character has left. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... - This will not max character stats. In order to know what stat you are trying to max out then you first must understand what each stat does and how you can increase that stat. One must have visited all of Esthar's shops for them to be accessible through Call Shop. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. Select your preferred stat priority: Ordered Combined Custom. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. Once a party member gains enough experience, they will level up. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. FINAL FANTASY IX. The increase will be fracitonal at each level-up, but can result in gains of many stat points over ninety-nine levels. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. When calculating the HP growth and MP growth of each characters, the following HPMod and MPMod tables are called upon for determining the values at specific levels:[1]. Stat growth mechanics The four stats that can be increased permanently in FF9 are Speed (Spd), Strength (Str), Magic (Mag), and Spirit (Spr). Awarded after battle, EXP will increase a characters' level. There are also people around the world who trade phantoma for Enhancers. With these figures in mind, ratings can be assigned to each attribute. The best way to grow stats is to level up in a job with good growth, then de-level through the degenerator trap or enemy abilities as an Arithmetician, then re-level as a good stat growth job. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. In The Zodiac Age versions the player can choose two boards for each character. Each job has a static stat modifier compared to the Freelancer. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. It also determines how long status effects remain and how quickly the Trance gauge fills. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. For thief swords and knight swords, the bonus damage is also based on Spirit, while for rackets, the bonus damage is also based on Speed. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. For PA-based builds, you want to level as a Mime (for HP and PA growth) and as a Ninja (for Sp growth). These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. Many character's stats, growth … Lock spheres can be opened with key spheres that match the level of the lock. Each job has a specific stat growth. The Magic Evade stat determines the ability to dodge status magic. Party member MP is capped at 999 while enemies' are not. Stat growth refers to the permanent improvement of the stats of the player characters. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). Typically, a good array is considered to, ignoring HP and MP, have two poor stats (G-F), one moderate (E-D), and one good (C+). The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. Stats can also be permanently boosted by devouring certain high-level enemies. If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. Stats max out at 255. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). Unfortunately, the cap for all stats (Attack/Defense/Agility/Magic) is 99, but equipment makes all stats exceed 99. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. Defense cannot be permanently boosted, but is only affected by accessories. The player can permanently boost the Materia's stats through Materia Fusion. 5. A character gains a bonus to Accuracy equal to 1/4 of his Agility. The damage dealt by physical attacks by party members is normally determined as follows: However, this varies slightly depending on the weapon. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. The Speed stat determines the "length" of the Active Time Battle gauge of a unit fills up. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Awarded after battle, AP allow the character to learn abilities of their equipment (weapon, armor or add-on). There is no equipment that gives MStBonus. For example, a. I have heard this concern before, but this time I was that much more moved to address the problem. Some of the best stat-boosting equipment is only available on Disc 4, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability … A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. The MP stat shows how many abilities a character can use. A character gains a bonus to Defense equal to 1/2 of his Vitality. Stats applies to both party members and enemies. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. Every 32 job levels gained adds +1 to a character's Magic Multiplier. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. demi) or attacks that require a certain value to determine damage dealt (e.g. Although individual stat boosts gained by a level up are randomized, they are fixed in a way that the player can never stray too far from the intended average. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Their growth is controlled by a series of formulas within the game. Of course there are a lot of gamers who hail that Final Fantasy IX is the best FF (or even best RPG or game), but we are all aware that there are far more who underrate it. Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. [8] [9] For example, Vivi is designated as a black mage and is the only character who can use black magic, and Steiner is a knight and is the … Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). When a character gains a level, they earn increases to all primary stats as well as HP and MP, but the amount they increase is random, and depends on the stat, the character and their current level. Quina's level also boosts the damage s/he can do with Frog Drop. Higher levels non-healing spells equal to the character his Mind example, will... Are increased through fixed formulas, the Black Mage has +31 Magic, but some equipment pieces provide stat! 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