Holding the backward directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. It includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). The game is based mostly on the original PlayStation version, but  is a 2D versus fighting game, instead of 3D, drawn in super-deformed graphics. Rungo Iron - A strong yet kind-hearted miner who seeks to rescue his wife Lila and his son Christopher from the Secret Society. Though they assessed the game as good overall, they advised gamers to instead hold out for the PlayStation port of Tekken, which they felt to be far superior in every respect. "[28] Maximum's Rich Leadbetter stated that it fails to recreate the graphical effects of the PlayStation original, which he opined were the only saving grace of an extremely dull game. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. Ellis - A cheerful and kind-hearted orphaned dancer of a traveling theater troupe who seeks to discover whether or not her long-lost missing father is still alive. Battle Arena Toshinden 4 STORY: Ten years after the events of Toshinden 3, Eiji Shinjo, who is now the new leader of an organization called the "Gerard Foundation", has organized a fourth Toshinden … Leon is one such bad guy. (...) But is it actually good? Battle Arena Toshinden (闘神伝) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and PC. [12], GamePro reviewed the Japanese version of the game in early 1995 (prior to the PlayStation's launch in the U.S.). [31] The PlayStation version sold a total of 1,229,575 units in Japan and the United States. A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. [1] Dragon gave the game 3 out of 5 stars. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). SCEA (North America, PS1)SCEE (Europe, PS1)Tamsoft (PSP, PS3, PSVita)Playmates Interactive Entertainment, Inc. (MS-DOS). It is one of the first one-on-one beat-em-ups to feature the ability to sidestep a full 360 … A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. He seeks to avenge the death of his foster father, who was killed by the previous tournament's champion from last year. The gameplay wasn't all bad, it was simple … The original PlayStation version was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. [20], The four reviewers of Electronic Gaming Monthly gave the game a positive review, chiefly praising the character design, graphics, and special moves. Why? It was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. However, they remarked that the poor quality directional pad on the original PlayStation controller "just isn't built for taking diagonals and quarter circle rolls", making it irritatingly difficult to pull off special moves. Players move using the directional pad. As with other games of the genre, the player wins by depleting the opposing players health, having more health than their opponent if the time runs out, or knocking their opponent out of the non-walled arena. [29] In the United States, the PlayStation version sold 532,724 units, including 205,312 copies bundled with the PlayStation and a further 327,412 copies sold separately. [6] On release, Famicom Tsūshin scored the PlayStation version of the game a 30 out of 40,[10][24] and gave it first a 9 out of 10[11] and later a 10 out of 10 in their Reader Cross Review. His ending, in a … It was released for arcade in 1995 by Capcom, followed by ports to the PlayStation and PC. Battle Arena Toshinden was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D. "[25] Next Generation also reviewed the game prior to the PlayStation's U.S. launch. Players can also run by quickly tapping the forward directional button. It is a 2D weapons based fighter & supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes & borders. Now, the story within these games has also spawned a … Free shipping for many products! Battle Arena Toshinden was also critically acclaimed when released. Find many great new & used options and get the best deals for Battle Arena Toshinden URA (Sega Saturn, 1997) at the best online prices at eBay! [9] While Rob Allsetter of Sega Saturn Magazine greatly praised the visuals of the game and judged the button configuration to be superior to that of the PlayStation version, he criticized the "slow" gameplay and the limited variety of moves, concluding that Battle Arena Toshinden is "still decent enough, but ... lacks the speed and depth of its more illustrious successors. Battle Arena Toshinden (バトルアリーナ闘神伝, Batoru Arīna Tōshinden) is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995-1996 for the PlayStation, Sega Saturn, Game Boy, and MS-DOS. The Game Boy version of Battle Arena Toshiden despite sharing the same nam… It was one of the first fighting games to boast polygonal characters in a 3Denvironment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." Eiji Shinjo - The main protagonist of the series. Because it basically trounced the visually inferior opponent; Sega Saturn’s Virtua … According to Next Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared to Virtua Fighter 2. Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. The game was ported by Nextech/Sega to the Sega Saturn as Toh Shin Den S in Japan and as Battle Arena Toshinden Remix in the United States and Europe. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Battle Arena Toshinden was the first title to be released in Japan, Europe and the US for the PlayStation and at all the trade shows prior to the console's official launch it was used to demonstrate the sound, … It is the sequel to Battle Arena Toshinden, and was a departure in that it was developed for arcade first, whereas the original had been console exclusive. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). [23] However, during their 200th issue leadup in 2005, they ranked Battle Arena Toshinden as their single most overrated game. After fighting games like Tekken started emerging, Battle Arena Toshinden declined in popularity, but still spawned a series of sequels, starting with Battle Arena Toshinden 2. Work on the Saturn port began while the PlayStation original was still in development. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Kayin Amoh - A Scottish (later retconned as English) swordsman/bounty hunter who happens to be a friend and rival of Eiji. The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. Fo Fai - An elderly Chinese magician who is secretly a cold-hearted serial killer. [18] IGN gave the game a score of 7 out of 10 in 1996, by which time it was seen as slow and "not as impressive" as the more recent Tekken 2, though they praised Toshinden for important innovations to the fighting game genre, such as taking "the fighter into true 3-D" and "one little move" that "changed the fighter forever" with the introduction of sidestep movement. Unlike many fighting games of the time, it was possible for a player character to accidentally fall off the arena with a miss-timed run or special move, resulting in some unique tactics. They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. Battle Arena Toshinden Remix's voice acting is laughably bad, especially Fo Fai's. An anime adaptation of the same title was also released in 1996. In the third game, each of the "bad guys" has Sho Shinjo as the last opponent. In Japan, Battle Arena Toshinden sold 696,851 units for the PlayStation. It is here that the greatest fighters in the world gather year … Battle Arena Toshinden (simply titled Toshinden in Japan) is the first 3D fighting game franchise where every character toted a weapon of some sort (the first series to do it in 2D was Samurai Shodown). A worthy Virtua Fighter clone, Battle Arena: Toshinden pits a group of brave warriors against the evil Gaia and his henchmen. The game was originally pro… [4] Work on the Saturn port began while the PlayStation original was still in development.[5]. [30] Battle Arena Toshinden was included in the Greatest Hits range for having sold more than 150,000 units in the United States. The four reviewers of Electronic Gaming Monthly complained of the fact that the graphics were not improved from the PlayStation version, and felt that the game was overshadowed by the recent release of Battle Arena Toshinden 2. Electric Playground gave the game a perfect score of 10 out of 10 in 1995. [32] Battle Arena Toshinden Remix for the Saturn sold 84,231 units in Japan,[29] bringing combined sales of the PlayStation and Saturn versions to at least 1,313,806 units sold in Japan and the United States. 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