Status Ailments are harmful effects that can be inflicted on both ally and foe alike. Cured by a Remedy or the white magic spell Esuna. The effects are separated into "good" and "bad" status effects according to whether their effect on a character is positive or negative. Character has a series of green arrows pointing upwards above head, and ATB gauge turns yellow. Welcome. Additionally, attack is set to 1, defense and evade are set to 0, and anyone attacking a target with Pygmy status has attack doubled. Character appears to be stationary, and encased in stone. Will inflict Petrification upon character when counter reaches 0. Equipping Auto-Float will permanently give that character this status. Status effects are conditions that alter your character. Character's body is invisible (only weapons can be seen). I've seen it stated that you have to have beneficial and detrimental status effects both, so if it is just each at some point at any given time, have you tried all of the beneficial status effects too? Character appears blue-tinted, stationary, and surrounded by small blue icicles. HP Critical- Activates when a units' HP falls below a certain level (usually 25%), this status can trigger so… First, the Bad status effects. Character appears completely immobile. FF8 was a little better in that effects like Blind was definitely helpful, especially early game, but beyond that the only worthwhile effects by endgame were Aura and Haste. Cured by Echo Screen or a Remedy, or the Esuna white magic spell. Dispel, effect shall be gone after some moment, Target float in the air, no Earth attacks, Dispel, effect shall be gone after some moment, attacked by magic, Esuna, physical attack, effect shall be gone after some moment, Esuna effect shall be gone after some moment, Esuna, effect shall be gone after some moment, Characters becomes smaller, str/def decreased, Characters is petrified when counter reach 0, Character can't be controlled, HP/MP decreasing, All allies receive half of damage character get by physical attack, Can participate to battle when he's recoverd, Life, Full-Life, Auto-Life, Phoenix Down, Phoenix Ponion. Wears off after a short duration in battle. Persists after battle (character does not lose HP/MP outside of battle). Can be obtained through Auto-Life ability. Character does not gain EXP or AP after battle. I was handling it, up until this fight. Trance gauge immediately depleted to empty and does not fill, character does not gain EXP or AP after battle, and healing skills/some forms of damage have reverse effects (i.e. AUTO-LIFE: EffectRecovers from [Death] with 1HP once: Apperance: Halo appears over character's head Cure: Magic Dispel: BERSERK: EffectCharacter becomes uncontrollable. Status Effects. Character takes half damage from magic attacks. One hit KO'ed … No visible changes to character (apart from occasional green numbers popping up). Interactive » FF9 Forum » Buy FF9 (US) » Buy Guide (US) » Buy FF9 (EU) » Buy Guide (EU) » FF9 … Virus. Final Fantasy IX | Table of Contents | Walkthrough, [Go to top]← Controls | Status Effects | Playable Characters →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_IX/Status_Effects&oldid=752906. Character has a small black cloud in front of their face. Cast by the white magic spell Protect, or the blue magic spell Mighty Guard. Can be guarded against by the Locomotion ability. Stop. Status Effects. To see what abilities a character has learned, press the X button while in the status menu. I love FF9, but the combat is definitely flawed and exceedingly simple; I never felt the need to use status effects. Character has a series of red stars hovering in front of their faces. Physical attack accuracy also decreases. I had not put any status effects on the enemy. The following status effects will not disappear after-battle: Petrify. Character has a small speech bubble containing two dots above their head. Can be guarded against with the Jelly ability. These take effect during battle and provide a detriment to the side inflicted with them. AI should care more about Antibody or even Body Temp but there are otehr things I wanted. Character has a number above their head, slowly counting down from 10. Will inflict KO upon character when counter reaches 0. Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss most of the time. Continously attacks enemies; Strength increases but accuracy decreases : Apperance: Character appears red Cure: Item Gysahl Greens: CONFUSE: EffectCharacter becomes uncontrollable. Whether brought on by a monster ability, spell, quest, or item, these change how you interact in the world of Final Fantasy XI. » Status Effects » Side Quests » Synthesis Shop » Prima Vista Info » Stellazzio List » Timeline of Gaia » Tips & Tricks » Trance Mode » Translation » Ultimate Weapons » Weapon List » World Map. Scarlet Crusade. Character has a series of grey arrows pointing downwards above their head. This page was last edited on 23 August 2015, at 04:50. This page has been accessed 14,009 times. So my conclusion is that negative status effects make a difference. Hundreds of screen shots, iamges, MP3's, MIDI's and other media you can think of. 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