During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as a spin-off game Battle Arena Nitoshinden. The player is able to move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks, or get away from a dangerous spot. One slip and their fate is sealed. A Game Boy version was released by Takara in 1996, titled Nettou Toshinden in Japan. According to Next Generation, the Saturn release had "disappointing sales" in Japan, which they attributed to the strong association of the game with the PlayStation (due to the use of the character Ellis in Japanese ads for the PlayStation) and its weak use of the Saturn hardware when compared to Virtua Fighter 2. Players can also run by quickly tapping the forward directional button. They remarked that the game is very impressive, and superior to Virtua Fighter in some aspects, but also flawed in several respects. Though they assessed the game as good overall, they advised gamers to instead hold out for the PlayStation port of Tekken, which they felt to be far superior in every respect. "[13] Their review of the later U.S. release was also generally positive; they praised the graphics, stage design, playability, and dynamic camera, but criticized the game for being simplistic and easy, remarking that "This game relies more on flash than fighting." The PC port uses the Japanese PlayStation version's voices and music in all regions, unlike the original PlayStation version. "[28] Maximum's Rich Leadbetter stated that it fails to recreate the graphical effects of the PlayStation original, which he opined were the only saving grace of an extremely dull game. Game: Battle Arena Toshinden 2 File Name: Battle Arena Toshinden 2.7z File Size: 600.56 MB Genre: Fighting/Beat 'Em Up System: Sony Playstation Downloads: 79,964 Rating: (4.89 /5, 72 votes) Play Battle Arena Toshinden … The champion from last year's previous tournament and Eiji's older brother, he is a merciless swordsman who holds nothing back from within the fights that he participates in. [23] However, during their 200th issue leadup in 2005, they ranked Battle Arena Toshinden as their single most overrated game. The first Toshinden was extremely highly praised when it was new, but it seemed reviewers were so enamored by the graphics they overlooked the gameplay. She seeks to find and recover her long-lost memories. Free shipping for many products! It also supports resolutions up to 640x480. Players can also run by quickly tapping the forward directional button. Mondo - An emotionless Japanese ninja warrior who infiltrates the tournament under orders from a rival group of the Secret Society. Holding the backwards directional button allows the player to block basic attacks and reduces most of the damage from opponents' special moves. Electric Playground gave the game a perfect score of 10 out of 10 in 1995. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D. The Battle Arena Toshinden Wiki is a community that aims to create the best resource for the Toshinden, a series of fighting games published by Takara. [20], The four reviewers of Electronic Gaming Monthly gave the game a positive review, chiefly praising the character design, graphics, and special moves. A young Japanese traveling swordsman/adventurer who seeks to find his long-lost older brother, Sho. Who will be … The game is based mostly on the original PlayStation version, but it includes a slightly altered story mode and an early appearance of the character Uranus and the Battle Arena Toshinden 2 version of Gaia (without his armor). However, it's possible to unlock both Gaia and Sho Shinjo as playable characters in Tamsoft's … ", https://web.archive.org/web/19970811123729/http://www.gameinformer.com/sep95/tohshin.html, "PlayStation Leads Videogame Industry with Aggressive New Price Structure; PlayStation Game Console to Retail for $149 and PlayStation Software to be Targeted at a MSRP of $49.99 or Less", "Ehrgeiz Developers Working On Toshinden Revival", "Make Your Own (Simple) Combos In Toshinden", Playmates Interactive Entertainment, Inc. page, https://en.wikipedia.org/w/index.php?title=Battle_Arena_Toshinden&oldid=993914248, Multiplayer and single-player video games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License. It was developed by DreamFactory[34] for the Wii and has no connection to the previous games' storyline. Battle Arena Toshinden is and always will be considered the flagship title of the PlayStation. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). It is the sequel to Battle Arena Toshinden, and was a departure in that it was developed for arcade first, whereas the original had been console exclusive. [33] Eiji appeared as a secret guest character in the Sega Saturn game D-Xhird, released by Takara in 1997. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Eiji progresses through the tournament and ultimately comes face-to-face with the tournament's sponsor, the mysterious Gaia and even though Eiji manages to hold his own against Gaia from within their final battle against each other, the match is unexpectedly halted when it is soon discovered that Gaia is holding the competition without the Secret Society's permission, with the intention of acquiring fighters in order to help him overthrow the organization as a part of his vendetta against them. Sho Shinjo - The secret final boss of the game, reached by clearing the game without continues. A new Tōshinden (闘真伝) game was unveiled in Weekly Famitsu in 2008. They commented that while the gameplay lacks originality and good reaction speed, the 3D aesthetics and graphics make it a much more powerful experience to play than a typical 2D fighter. [30] Battle Arena Toshinden was included in the Greatest Hits range for having sold more than 150,000 units in the United States. Each character has his or her own unique set of basic moves, special attacks, and a desperation attack that can only be used when the player has low energy (around 10% or less). Battle Arena Toshinden was the first title to be released in Japan, Europe and the US for the PlayStation and at all the trade shows prior to the console's official launch it was used to demonstrate the sound, … Find many great new & used options and get the best deals for Battle Arena Toshinden URA (Sega Saturn, 1997) at the best online prices at eBay! Based upon characters from the best-selling videogames Battle Arena Toshinden and Battle Arena Toshinden II by Takara. During the late 1990s, the game was followed by three sequels, Battle Arena Toshinden 2, Battle Arena Toshinden 3, and Toshinden 4, as well as three spin-off games: Battle Arena Nitoshinden, Puzzle Arena Toshinden, and Toshinden Card Quest . They explained that it "was 3D, it was flashy--Battle Arena Toshinden was exciting and new. The player can move in 3D around the 3D arenas using the L/R shoulder buttons, which can be used to dodge projectile attacks or get away from a dangerous spot. [9] While Rob Allsetter of Sega Saturn Magazine greatly praised the visuals of the game and judged the button configuration to be superior to that of the PlayStation version, he criticized the "slow" gameplay and the limited variety of moves, concluding that Battle Arena Toshinden is "still decent enough, but ... lacks the speed and depth of its more illustrious successors. Now, the story within these games has also spawned a … A few new features were added, including an exclusive new character named Cupido and a story mode which enables the player to learn a few details about the characters' story backgrounds and the reasons of why they had entered into the tournament. Battle Arena Toshinden 2 is a weapon based 3D fighting game developed by Tamsoft. Battle Arena Toshinden was also critically acclaimed when released. Battle Arena Toshinden is a Japanese versus fighting game. [26], Battle Arena Toshinden was awarded Best Fighting Game of 1995 by Electronic Gaming Monthly. It was one of the first fighting games to boast polygonal characters in a 3D environment, and it is credited for taking the genre into "true 3-D" due to its introduction of the sidestep maneuver. Kayin Amoh - A Scottish (later retconned as English) swordsman/bounty hunter who happens to be a friend and rival of Eiji. Playmates Interactive Entertainment, Inc. Official website, https://battlearenatoshinden.fandom.com/wiki/Battle_Arena_Toshinden?oldid=7217. A game named Toshinden (闘真伝) was released in 2009 for the Nintendo Wii and has no connection to the previous games' storyline. [29] In the United States, the PlayStation version sold 532,724 units, including 205,312 copies bundled with the PlayStation and a further 327,412 copies sold separately. Battle Arena Toshinden is a well-known Playstation 1 3D fighting game. The game was announced as a PlayStation exclusive,[2] with Sony initially promoting it as a "Saturn killer" (against Sega's Virtua Fighter),[3] but it was ported to the Saturn with additional features less than a year later. Players move using the directional pad. However, they remarked that the poor quality directional pad on the original PlayStation controller "just isn't built for taking diagonals and quarter circle rolls", making it irritatingly difficult to pull off special moves. A young Japanese swordsman/adventurer named Eiji Shinjo, who has spent the past few years searching for his long-lost older brother, Sho, enters the legendary Battle Arena Toshinden tournament hosted by a mysterious organization known only as the Secret Society, along with seven other traveling fighters, the fighters themselves being Eiji's best friend/rival, Kayin Amoh, a Scottish bounty hunter who seeks revenge against the previous tournament champion of last year for the death of his foster father; Sofia, an amnesiac Russian private detective who is seeking her long-lost past memories; Rungo Iron, an American miner who is determined to rescue his kidnapped family from the Secret Society; Fo Fai, a Chinese magician/serial killer who enters the tournament in order to satisfy his personal bloodlust; Mondo, a Japanese ninja who is undertaking an infiltration mission for a rival group of the Secret Society; Duke B. Rambert, a French knight seeking revenge against Eiji for a past defeat; and Ellis, a cheerful and kind-hearted orphaned dancer who is seeking personal answers regarding her long-lost missing father. It was one of the first fighting games to boast polygonal characters in a 3Denvironment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." But later Namco showed us what really could be done with 3D fighting on the PlayStation (Tekken, Soul Blade). "[22] A reviewer for Next Generation said that the visuals of the Japanese release were not up to par with those of the PlayStation version, and advised Saturn owners to wait for the U.S. release in hopes that Sega of America would fix the graphical shortcomings. It is one of the first one-on-one beat-em-ups to feature the ability to sidestep a full 360 … Once fighting games like Tekken started emerging, Battle Arena Toshinden quickly declined in popularity, but still did spawn a series of sequels. 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