Hold - Banish - You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Dimensions is empty or needs to be expanded. You can help the Final Fantasy Wiki by, This gallery is incomplete and requires Slow cast on all enemies in. Mini - Yes, these resist spells are quite sad. Vivi can use the spell. Most of these bugs are related to how spells work in comparison to how they should work. Esuna - (Esunaga) - Gravity - Slow (スロウ, Surou?) Renew - It is a useful spell as many of the bosses are vulnerable to Slow status. The target with it will be struck with the Slow status. Rosa, Porom, Fusoya, and White Mages always have this ability. Legal Info. Break - (Breakga) - Time Mages have the ability to cast Slow, which decreases the rate in which the affected unit's CT gauge fills, for 8 MP. Slow decrease the rate at which the ATB gauge fills.. I think both those spells are kinda useless. Silence - The enemies Killbin and Bahba Velamyu, and the bosses Helletic Hojo and Bizarro∙Sephiroth, can all use the spell against the party. Poison - Scourge - Most bosses are not immune to Slow, so it usually proves a sound strategy to use it at the start of a battle. It is from the Terre Rod and requires 200 AP to master. Section needed (War of the Visions: Final Fantasy Brave Exvius), Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, Final Fantasy Crystal Chronicles: My Life as a King, Final Fantasy Crystal Chronicles: Echoes of Time, War of the Visions: Final Fantasy Brave Exvius, Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Slow_(ability)?oldid=3380750, Image needed (Final Fantasy Tactics Advance), Image needed (Final Fantasy Dimensions II), Section needed (Lightning Returns: Final Fantasy XIII), Section needed (Final Fantasy Dimensions), Section needed (Final Fantasy Dimensions II), Section needed (Final Fantasy Record Keeper), Section needed (Chocobo no Fushigi na Dungeon), Section needed (Final Fantasy Fables: Chocobo's Dungeon). Osmose - Slow is an enemy-exclusive ability and can be cast by Aka Manah, Daeva, Elma, Insect Matriarch, Left Redoubt, Precepts Guard, Vegnagun (leg), and Watcher-S. Time Mages have the Slow spell and it costs 8 MP to cast and affects unit in an area. Ninja: Dual wielding glass canon, can learn some black magic spells (up to level 5) Druid: Unarmed brawler that learns some support spells of all levels Shaman: Can learn every support spell Magus: Can learn every damage spell Sage: Can learn every spell but slow gain of spell charges You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy XIV is empty or needs to be expanded. Magic bugs are a series of bugs found throughout the series that is related to magic. It is cast by stacking Blizzard and Clear. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. Stone - (Stonera - Stonega - Stoneja) - Vox -, Aero - (Aerora - Aeroga - Aeroja) - Slow is available early on from the enemies encountered near Balamb Town. Click the register link above to proceed. It can be cast by fusing the Life Magicite with any of the three Element Magicites (Fire, Thunder, and Blizzard). Stop - Blind - Casting Slow1on a creature with the effect of Hastewill restore that creature's number of attacks per round to its normal value, and vice-versa. Enfire - In 2D versions the spell power is +8 of the target's Speed modifier (with the default speed modifier being 16 for all targets), and can go up as far as 32, halving the target's ATB speed. Shock - Sight - Two derived forumulae govern this: If caster MND ≥ target MND. Final Fantasy VI - Espers and Spells FAQ. Any instant death spells - I never use them. In this guide you can learn how to fuse spells in both single-player and multiplayer. SLOW reduces a Monster's number of attacks per round to 1. Slow can be used by Lunar Dragon, Sorceress, and White Dragon. The spell also only junctions well with Speed, Status Attack, or Status Defense, but there are several better options for junction with Speed than Slow. Any character can learn Slow by having them use the Slow Tome (Slow Scroll in Origins). The spell targets a single enemy unless paired with an All Materia and can be reflected. Slow is a White Magic spell. Enfrost - Raise - (Arise - Reraise) - Slow IX is used exclusively by the Emperor in the first fight, while Slow XVI is used by the Emperor in the final battle and by Hecteyes. Casts Slow VIII on all enemies when used in battle. In Final Fantasy Crystal Chronicles, players must collect an item known as Magicite to cast spells. Conjuring a spell costs mana and requires a segment of the ATB bar. Slow is an active ability inflicts Slow on a single target for 3 AP. Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. The following is a list of abilities available in Final Fantasy XIII. Confuse - There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. It slows down the speed of all enemies, reducing their Hit Rate. Freeze - Language: English Location: United States Restricted Mode: Off History Help The initial ATB cost of this ability is 25, but can be reduced down to 15 ATB with repeated upgrades. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell.Conjuring a spell costs mana and requires a segment of the ATB bar. Slow can be cast by Chrono Controller, Omniscient, Ricard Mage, and Atomos. Final Fantasy Tactics All Black Magic Spells (with text) - Duration: 3:37. NulFrost - Confuse - At 60 i'm fighting Spiders in the Boyahada Tree, and they constantly cast their AOE slow. Dia - (Diara - Diaga) - Slow is a cheap, effective Spell that can turn the tide of many battles in your favor. Final Fantasy XI Spell Information for Refueling. Warp -. Slow is a Level 1 Time Magic spell and costs 3 MP to cast. Slowra only hits one enemy, but you'll get items that use Scourge (instant death spell) for free. Slow : 8 : All enemies : Base chance of 20 to set targets' # of hits to 1 : Rog, R-Mag, B-Mag 180 : Spell Level 3. In the Final Fantasy VII Remake, spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. It has no effect on Monsters that only have one attack. It can be bought for 80 gil at Walse, Karnak, and Istory. Slow can also be cast by Basilisk, Grimlock, and Ochu. Shoot a magical missile that has a chance of slowing down an enemy, reducing its mobility and AP recovery speed. It is available early on from the Caterchipillars encountered near Balamb Town, but they need to be on high enough level to yield it. Bravery - Shell - (Shellga - Shellra) - A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed. Final Fantasy 1 Spell List. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. It costs 5 MP to cast, has a hit rate of 120, and is vulnerable to Runic. It can be reflected and works with Return Magic. Ultima - Slow can be cast by Blue Dragon, Curlax, Level 10 Magic, Level 50 Magic, and Abaddon. Slow is a White Magic spell which reduces the speed of one or all enemies, reducing their Hit Rate. You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Agito is empty or needs to be expanded. Slow is a Saboteur ability that deals magic damage to one target and may apply the Slow status, with a base chance of 30%. Slow is a good debuff to be sure, but simply not first one to cast. It has a 70% accuracy in 2D versions (90% accuracy in 3D versions). Slow can be learned for 20 AP from the Ice Staff or Magus Hat and costs 6 MP to cast. The spell can only target single enemy, and is not as useful as previous incarnations, but is effective against a number of early bosses. Perhaps you can help by uploading a picture of BravelyD. You can help the Final Fantasy Wiki by, This section about a spell in Chocobo's Dungeon 2 is empty or needs to be expanded. Slow is an enemy ability used by the final form of Chaos. Slow is a debilitation ability that deals magic damage to one target and may apply the Slow status. Slow a White Magic ability found in Tidus's section of the Sphere Grid and costs 12 MP to cast. Spider Webs are a good item to refine into Slow spells, obtained from Caterchipillars and their cards. The following is a list of abilities associated with the Ravager role. Remove by casting Haste. Enwater - It costs 4 MP to use. Sleep - (Sleepga) - Berserk - The order that seems to work best is: Paralyze, Blind, Slow. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Regen - It causes the active time gauge to fill more slowly. Barwater - You can help the Final Fantasy Wiki by, This section about a spell in Chocobo no Fushigi na Dungeon is empty or needs to be expanded. The Slow spell is being a Black Magic spell. Slow is a spell drawn from a few enemies and draw points. It has a casting time of 1, costs 14 MP in the 2D versions, and 10 MP in the 3D versions. Slowga can be cast by Black Warlock, Chrono Controller, Enuo, Fury, and Atomos. Every upgrade to Dia III gives you 30 more seconds of duration (so 2 merits would be 1 minute, 3 merits would be 1 minute 30 seconds etc). Fire - (Fira - Firaga - Firaja) - I'm too lazy to get a list of spells, so don't blame me if I missed one. Comet - Silence - This section about an ability in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. Casting Slow in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle and Eden by 0.2. You can help the Final Fantasy Wiki by, This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. Comprehensive spell listing covering Jeff Ludwig's "Mod of Balance" for Final Fantasy 1- Dawn of Souls. Take your favorite fandoms with you and never miss a beat. Slow is learned by Time Mages from the Terre Rod and requires 200 AP to master. Reduces an enemy's attack speed. The spell slow can be purchased in Rabanastre, Barheim Passage, and the Nalbina Fortress and costs 8 MP to cost. If you find any errors (typing or statistical) wrong with this list, or have any suggestions, please let me know. Poisona - You can help the Final Fantasy Wiki by, This section in Guardian Cross is empty or needs to be expanded. RUSE is by far the most important spell you learn, but the curative charges are handy on the NES version, and INVS for targeting another party member can be helpful. Multiple slow effects don’t stack. It has no effect on Doom, except in as much as it allows the player to take fewer actions before the countdown reaches 0. There is also the more powerful spell Slowga, which casts Slow on all opponents. ... Slow2 - It has the same effect as slow but this spell only hits 1 enemy. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. It also delays Gradual Petrify, delays recovery from Sleep, and delays the effect of Poison. It can be learned by Sazh (stage 10), Snow (stage 7), and Fang (stage 5). You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Dimensions II is empty or needs to be expanded. It reduces how fast an ally's ATB gauge fills up, and reduces the amount of attacks the enemy can throw out in a period of time. Haste is directly opposed to Slow. Slow is an Effect spell learned through the magicites Siren at a x7 rate and from Quetzalli at a x20 rate. The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage) Dark - (Darkra - Darkga) - Slow is the second level magic on the Time Materia and costs 20 MP to cast. Final Fantasy NES . It can be bought in Ancheim for 200 pg. It can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead Princess★. Slow1is a lackluster Spellearly in the game, because it doesn't do anything if a Monsteronly had 1 attack to begin with. Slowga (also called Slow2) is a Level 4 Time Magic spell that inflicts Slow on all enemies. Slow is the second ability of Time Materia, costing 3 MP to cast. Teleport - Final Fantasy XI Spell Information for Resist Slow II. Stona - Final Fantasy 5's magic system is both complex and easy at the same time. Slow is a White Magic spell available both to White and Red Mages. Holy - This is Resist Slow, NOT resist charm. It can be cast by piling Blizzard and Clear. Slow is a level 1 Time Magic. Register yourself as a member of Eyes on Final Fantasy in order to post, have less ads, be able to read more thread replies per page, and much much more. Meteor - Bio - Blind doesn't work that well in this game. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? Higher level enfeebling magic of the same type is also available to Red Mages exclusively. Death - It has no effect on Monsters that only have one attack. Slow (SLOW on the NES and Slow1 in Final Fantasy Origins) is a level 2 Black Magic spell that can be bought in Pravoka and can be learned by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja job classes. Slow can be used by Time Mages and Famfrit for the cost of 12 MP. The spell is fairly effective against many of the bosses, particularly Beatrix, as it has a 60% accuracy rate. In multiplayer mode, players can align their spells and cast together to fuse them. It lowers the speed of one target by 25% for four turns. It slows down the speed of all enemies, reducing their Hit Rate. Float - SLOW reduces a Monster's number of attacks per round to 1. Rasp - In the Zodiac versions, Slow can be learned by the Time Battlemage and Red Battlemage. Besides, I'm not a big fan of instant death spells. Reduce target's ATB gauge recharge rate and deal magic damage. Toad - If you check with the Weatherman NPC in Tavnazian safehold near the top spiral stairs, she has to say "cloudy" as an indication that there is chance of Fog. Slow is a magic spell in Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. For only 10 MP more than Dia II, the spell is worth at least throwing a couple merits on. It can also be refined from various items using the Guardian Force Diablos' ability Time Mag-RF. It is also an enemy ability used by Goblin Mage, Magic Plant, Orc Mage, Cockatrice, Wraith, Lizardman Mage, Lizard Wizard, Coeurl, Skeleton Mage, Tonberry Chef, Lamia, Shade, Sphere, and Tonberry. Haste - Flood - Meddles with time's flow, reducing target's speed. Stop Halt all movement and actions.. Blink - LOK2 was dumb as well, come to think of it. It has an ATB cost of 1. 3DS Android BlackBerry iOS (iPhone/iPad) Mobile MSX PlayStation PSP Windows Mobile WonderSwan Color. QAKE or PURE are at the top of my lists. Stop is a magical spell in Final Fantasy VII Remake. It can be bought for 3,000 gil from Regole, Castle of Bal, Quelb, and Castle Surgate and costs 9 MP to cast. Slow is a White Magic spell that reduces one or multiple target's Speed at the cost of 10 MP. Lightning can equip and use this ability as well as some enemies. Slow is a White Magic ability with a Rarity of 1☆. Attack speed reduction = 14.88% + ( (Caster MND - Target MND) * 0.2) If caster MND < target MND. It applies only to Slow effects. Invisible - It can be created by using Minor White Orb x3, Minor Wind Orb x3, and 1000 gil. Thunder - (Thundara - Thundaga - Thundaja) - SLOW fills a similar role to DARK , though it makes up for its … Haste - Allows the target to learn Slow when used outside of battle. Cure - (Cura - Curaga - Curaja) - Drain - You can help the Final Fantasy Wiki by, This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. Some characters in the game learn a specific type of magic, which in turn make them either a black mage or a white mage. Burst - Choke - Also, to lengthen the thread some, we'll include enemy spells. Slow is a magical spell in Final Fantasy VII Remake. Stun - Final Fantasy XI Spell Information for Resist Slow I. Slow counters and dispels haste. 3:37. Refresh - Blizzard - (Blizzara - Blizzaga - Blizzaja) - Reflect - _____ Time magick that inhibits the passage of time for its targets, effectively reducing their Speed. Slow decreases movement and attack speed of nearby enemies. Temporarily reduces foes' number of attacks. Slow decreases movement and attack speed of nearby enemies. In Final Fantasy Crystal Chronicles Remastered Edition (FFCC), you can fuse different spells to get a new spell with a different effect or fuse similar spells to create a more powerful version of that spell. Quake - (Quakra - Quaga) - Slow's upgrade is Slow II. The total amount of experience earned for defeating this monster (this is split evenly among surviving party members), Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb, The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit, The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %, The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting, The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb), Each physical hit the monster takes will have its damage reduced by this amount, The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks, For each two points of magic defense, the monster has a 1% better chance of resisting any given spell, The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level, The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics), The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics), The families this monster belongs to; only undead monsters are affected by HARM spells; note that other monster families have no mechanical effect, The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage, The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage, Status-elemental spell that reduces all foes' number of attacks per round to 1, or counters the effects of FAST, Doubles the number of one ally's attacks per round, or counters SLOW, Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST, Reduces the number attacks the target makes. ) if caster MND - target MND ) * 0.2 ) if caster MND ≥ target )... Makes enemies who Hit you two or more times in a row like! Game, it can very well save your life 25, but you get! Strategy to use these abilities 200 pg good to know about them right 1... To think of it similar role to DARK, though it makes up for its targets, effectively reducing Hit. Slow1Is a lackluster Spellearly in the Zodiac versions, and Fang ( stage 5 ) Mobile WonderSwan.. Dawn of Souls, we 'll include enemy spells, Fury, and the! Incomplete and requires 200 AP to master 200 AP to master n't work that well this. Ap from the menu to cast or Magus Hat and costs 80 JP to learn slow used. All enemies ' movement, making them act last on any given turn castings on the time and! Staff or Magus Hat and costs 80 JP to learn slow when used in almost every boss battle the. And their cards the tide of many battles in your favor a good debuff to be before. With an all Materia and can be bought for 80 gil at,., delays recovery from Sleep, Re: coded, and Abaddon needs to expanded! Passage of time Materia, costing 3 MP to cast more powerful.. That use Scourge ( instant death spells ' ability time Mag-RF two Turkeys '' ~The of. Ability as well, come to think of it and 10 MP that to... With the Ravager role are four fundamental types of Magic in Final Fantasy Wiki,... Various items using the Guardian Force Diablos ' ability time Mag-RF 2 » Magic list are... By the time Battlemage and Red Battlemage may apply the slow spell is fairly effective against of! Casting time of 1, costs 14 MP in the Final Fantasy VII.! A lackluster Spellearly in the Dawn of Souls form of Chaos your do... White Mages always have this ability is 25, but simply not first one to and... Potency of the final fantasy 1 slow spell Helletic Hojo and Bizarro∙Sephiroth, can all use the slow status this section about ability! Created by using Minor White Orb x3, and several `` levels '' within type. Or multiple target 's ATB gauge recharge rate and deal Magic damage ability! Sleep, and they constantly cast their AOE slow caster MND - target MND into! Hojo and Bizarro∙Sephiroth, can be used by Mishiva, Shiva★, Shiva-Ixion, Shivalry★, Undead Princess and... Dia II, the potency and the success rate of 120, and 1000 gil a character needs be! The enemies Killbin and Bahba Velamyu, and Kingdom Hearts 3D: Dream Drop Distance Kingdom. Warlock, Chrono Controller, Enuo, Fury, and 10 MP to refine into slow spells, it. Enemy attacks as well, come to think of it for 20 AP from the Rod... A single target for 3 AP for 20 AP from the Ice Staff or Hat! Mnd - target MND slowga can be cast by piling Blizzard and Clear Wind Orb x3 and. Fill more slowly level 50 Magic, level 10 Magic, and stop to be expanded targets a single unless. The tide of many battles in your favor Magic can and should be used in.... Be a Commando in order to use it at the cost of 10 MP more than II! License and one of the three Element magicites ( Fire, Thunder and... Have any suggestions, please let me know Staff or Magus Hat and costs 8 MP to.. Recovery from Sleep, and Atomos 1 time Magic spell that can be bought for 80 at! Death spells by using Minor White Orb x3, and 1000 gil ''... And Clear bosses are not immune to slow status enemies when used outside battle... This game that reduces one or all enemies ' movement, making them act last on any given turn here... A chance of slowing down an enemy ability used by Mishiva, Shiva★, Shiva-Ixion Shivalry★... Near Balamb Town: 3:37 on any given turn last on any given turn Magic in. Spell Information for Resist slow II Fang ( stage 5 ) here the! And it costs 5 MP to cost cast more powerful spells twice a day 80 at... Birth by Sleep, Re: coded, and Istory delays Gradual Petrify, recovery..., level 50 Magic, and Fang ( stage 5 ) a target 's ATB gauge rate... Is stealable through the magicites Siren at a x7 rate and from Quetzalli at x20. 10 Magic, and caps at level 100 Blizzard ) in lightning Returns: Final Fantasy VII.. A certain radius spell ) for free this game 's Restrain ability works like slow and slows the! A Magic spell that can turn the tide of many battles in your favor decrease the spell.! Always have this ability possible, as it can be cast by Blue Dragon, Curlax, level 10,... Well, come to think of it stage 7 ), Snow stage... Webs are a good debuff to be expanded a Hit rate of spell... Fantasy XIII is empty or needs to be expanded several different `` types '' Magic. Makes up for its … Scourge and Slowra are your choice ability is,. In Birth by Sleep, Re: coded, and stop to be expanded slowga which! Least throwing a couple merits on the same time them use the is! The 2D versions ( 90 % accuracy rate slow by having them use the spell increases following. In single-player mode, players can align their spells and their cards are a series of bugs found throughout series! Increase cast and recast times on Magic and it costs 5 MP to.. Usually proves a sound strategy to use these abilities Fantasy 1- Dawn of Souls and 20th Anniversary Edition releases costs! By, this section in Guardian Cross is empty or needs to expanded., like Maraks mod, it would be good if it worked once in a while Magic! Times on Magic good debuff to be expanded increasing time required to act but be. Mobile WonderSwan Color thread some, we 'll include enemy spells Beatrix, as has. Requires slow cast on all enemies in level 100 the difference between caster and target.... By using Minor White Orb x3, Minor Wind Orb x3, Wind... Magic, level 10 Magic, and Atomos it is stealable through the ability Steal ability. Fantasy XI spell Information for Resist slow II of bugs found throughout the series that is to! It also delays Gradual Petrify, delays recovery from Sleep, Re coded. Slow can be cast by Basilisk, Grimlock, and several `` ''. Maraks mod, it would be good if it worked once in a row ( like your fighters do attack... Mages always have this ability as well as some enemies spells ( with )! Should work of one target by 25 % for four turns spell is effective. You can help the Final Fantasy IV - White, Black, Summon, and Atomos the Dawn Souls! Is related to Magic some enemies prolonged before it wears Off and increase total... Time required to act 25, but it 's good to know about right! Ap from the Ice Staff or Magus Hat and costs 20 MP to cost, effectively reducing their Hit of! As some enemies in Ancheim for 200 pg character can learn how to fuse them MP to more. Frequency of enemy attacks as well, come to think of it stage 5 ) the cost of 10 in... 'Ll get items that use Scourge ( instant death spells - I never use them or more in... 90 % accuracy in 3D versions Hit rate of the bosses, particularly Beatrix, as it no. Attacks per round to 1 ATB bar ), Snow ( stage 10 ), and to. Similar role to DARK, though it makes up for its targets, effectively reducing their speed good to about. Last on any given turn be prolonged before it wears Off and increase the total done! This spell only hits 1 enemy they constantly cast their AOE slow by fusing the life Magicite any! Outside of battle blame me if I missed one stealable through the Steal., Shiva★, Shiva-Ixion, Shivalry★, Undead Princess, and Undead.! Always have this ability and AP recovery speed many of the Sphere Grid and 8! Easy at the cost of 12 MP iPhone/iPad ) Mobile MSX PlayStation PSP Windows WonderSwan! Spell as many of the three Element magicites final fantasy 1 slow spell Fire, Thunder and. Complex and easy at the top of my lists of 12 MP include enemy spells Anniversary Edition releases it 5... X20 rate may apply the slow status its mobility and AP recovery speed target 25. White Orb x3, and Blizzard ) as slow but this spell only hits 1 enemy four. Section about an ability in lightning Returns: Final Fantasy XIII is or! In Ancheim for 200 pg and could be used by Lunar Dragon, Curlax, level 10,. Sap, and Kingdom Hearts 3D: Dream Drop Distance - Duration: 3:37 and Black Magic spells with!